Shoot ‘Em Up: Story? In My FPS? Great!

14 07 2008

“Shoot ‘Em Up” is a post category focusing on First Person Shooters.  FPS’s have a strong crowd, but are they becoming a little bit repetitive?  Are FPS’s just about fragging dude after dude, or should they be given less killing and more thoughts on innovation?  These posts will discuss that.”

First Person Shooters have always been a HUGE stress reliever to me.  Just logging onto “Halo” or something and walking around, blasting grunt after grunt gives me just the slightest amount grim satisfaction.  However, I also notice something about this genre.  There is so much repetitiveness in the single player gameplay.  You walk around, grab a gun, shoot gun, kill things, find bigger gun, shoot bigger gun, kill things, lather, rinse, repeat.  If you take a look at the FPS market today, you’ll all notice these boring, boring aspects.  Little innovation.

There are a few gems out there however, gems that have taken the first step into making these games…less lame.  What is this first step?  It’s the story, bitches.  Yes, as a hopeful future game designer, I’ve realized that one of the most important things to a mainstream gamer is to have a storyline interesting to keep the player involved.

One of the first to take this step has been the “Half-Life” series by Valve.  Ever since the first “Half-Life,” the series has gripped me with an epic storyline that rivals some of the movies in Hollywood.  The fact that this series has been able to have this wonderful story and present it beautifully in a first-person shooter just goes to show that it is definitely possible.

However, what is the drawback to games such as Half-Life, Bioshock, and Halo, FPS’s that actually have a story?  Well, it gets in the way of the killing, of course!  Many FPS players play the game for the killing.  This isn’t a bad thing.  Hell, games like Wolfenstein and Doom, the granddaddies of the FPS, were built just for this.  However, I’ve noticed in Half-Life 2 there are long sequences where the shooting is interrupted by conversation, mood-setting, and character development.  To me, this is fantastic.  However, to the mainstream FPS player, the story is not the most important thing, while having dozens of bloody corpses lying around a government complex is.  If more games went the story route that HL2 went, FPS’s would lose an audience, but it draws another crowd into the genre, a crowd that enjoys seeing a story being developed from a first-person view.  So much potential is there right in front of our faces.

Like I’ve said above, this is about the single player gameplay.  Multiplayer gameplay in single player games and online FPS’s are fine, I guess.  Mindless killing can only be awesomer if you realize your breaking a real person’s spirit instead of just a polygon.  I happen to be an avid player of Team Fortress 2, so I’d be a hypocrite if I slandered the idea of mindless online FPS’s.  Pyros for the WIN.

Anyway, we’ll see how the genre will evolve.  I see some HUGE potential for them, especially with the fairly recent releases of Bioshock and Portal.  I guess we’ll find out soon enough.





World of Warcraft (More Like Warcrack, amirite?)

13 07 2008

So I’m a World of Warcraft player…yeah, yeah, I know.  It has a pretty bad reputation at the moment, which is balls.  WoW is looked down upon right now just because it has been the next big thing for the last few years.  It revived the MMO genre and made buhjillions of cash in the process.

When a normal person here’s about WoW, they immediately think, “Oh, Warcraft eh?  Doesn’t that game kill people?  Don’t you get so addicted that you can’t stop?  I hear people play for hours and neglect everyone.”

Um…yeah I guess.  But you don’t hear about Halo, Gears of War, or Hello Kitty players in the news about how they get addicted.  MMO’s are immediately attacked for addiction because they are so public.  And WoW go SO much attention because, well, it was fucking huge.

Anyway…enough ranting.  I like WoW.  It’s not the game that makes me keep playing…I keep myself playing.  Why?  Because I like the damn game.  I guess you could say I’m mildly addicted…at least I’m not a guy who has no life and farms Sunwell Plateau over and over again.  They aren’t bad people, though.  Hell, without them, I wouldn’t know what the hell Kil’jaeden looks like.

Nakabeast plays an Undead Rogue on the Uldum server.  Check out my armory page.  If ya wanna hit me up, do so.  Don’t expect super uber gear though…I run some of the low tier raids and that’s about it.  Oh, and FOR THE HORDE!





42 Hit Combo: Can Batman and Superman do Kombat?

13 07 2008

42 Hit Combo is a post category pertaining to the current state of fighting games.  Discussion will be based upon the flaws, the repetitiveness, the saving graces and such.  For those who hate fighting games or love them, check this out.

For those who don’t know, “Mortal Kombat vs DC Universe” was announced a short while ago.  As the title says, “MK vs DC” is a crossover fighting game, pitting the warriors of Mortal Kombat against the do-gooders of DC.  Truly an odd assortment of combatants…and fans of both franchises were iffy.

Ever since “Mortal Kombat vs DC Universe” was announced, I was freaking out.  Not in a good way, mind you, but in a “lol wut” way.  “Marvel vs Capcom” was genius.  Two completely different groups of characters came together to pummel the living sheep out of each other.  It was truly a work of art.

Now Capcom’s fighting game nemesis from the 90’s is back, bringing along with it a slew of mindfucks.  Mortal Kombat is all about kicking the living crap out of the each other and then ripping their heads off with a fiery blaze to “finish him.”  Midway originally said “no fatalities,” but it would seem that they were mistaken.  It was recently announced that there WILL be fatalities in “MK vs DC,” but only the MK and DC villains will be able to execute them.  DC boy scouts will use “brutalities” to “incapacitate” the opponent.  Pretty much what I get from this is that instead of shooting a drill whip into the opponent’s body and ripping out their spine, DC heroes will grab their lasso of truth and tie them up, scolding them for being naughty.  I don’t think I’ll be playing of Superman in this game.

Speaking of Superman…if Scorpion or Sub-Zero can literally KILL the enemy, how is Superman gonna die?  Honestly.  Is every MK character and DC villain gonna whip out some kryptonite or summon Doomsday?  I don’t see that happening.  Obviously this is gonna break canon.  Unless they make a movie…*shudders*

Mortal Kombat vs DC Universe will be released November 17, 2008.  We’ll see how it is then.  There’s also a new trailer for E3.  That bitch is posted below.

…Catwoman…boobies…





Nakabeast’s Introduction

13 07 2008

So I’m thinking to myself right now that VERY few people are actually going to read this first post so I can pretty much get away with saying anything. Let’s give it a try, shall we?

Cock.

Balls.

Dick.

…lost all fun-factor.

Anyway, welcome to my blog. My name is Jake Muronaka, but that will be the last time you’ll read that name. Here, I go by the alias Nakabeast, so get used to it. I guess I’ll go for the quick bio rundown…I’m 18, fresh highschool graduate. I’m going to attend Mt. San Antonio College in the Fall. I’m totally psyched. I’m really into art, creative writing, video games, and going out while exploring this vast world of ours. I’m growing up but I’m still a kid and I don’t think I’ll ever grow out of that.

What is this blog? Well, “From Under the Rock of Idiocy,” or “FURI,” for short (lol furry), is a public journal where I can put down any random quips I find interesting during my life. In addition, it will have strong ideas about the current state of video gaming. Game design is something that I have been very passionate about ever since I was a little turd and here I can express my opinions, ideas, and philosophy pertaining to the gaming industry. Also, I am somewhat of a talented cartoonists and I will post my new sketches and pieces up occasionally.

Other than that, I really don’t have much else to say. I hope some viewers do eventually come to this blog and check it out. I think there’s a crows out there that this might appeal to. We’ll see, won’t we? Great things are to come. Stay tuned!

~Nakabeast